Hack Slash Mine Wiki
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Damage is the loss of HP to a mob or player. Damage can occur in many ways; ranging from the player hitting a mob, to a player falling into lava or off a cliff, to additional effect damage from a weapon, even Scorpion poison.

Inflict[]

Basic damage

A basic damage hitmarker.

When a mob is inflicted with damage, it's health bar will decrease. When any health bar empties (any entity with a health bar is subject to this), the entity it is attached to will die, and drop it's loot (in the case of the player, nothing). Defence is a modifier that allows damage inflicted to be reduced.

Dealing[]

Crit

A critical hit.

When a mob makes contact with the player, or a spell makes contact with the player, or the player attacks another player or a mob, damage is dealt. Damage that is dealt can be amplified through certain ways;

Melee; Having a weapon with a certain damage range, and Strength.

Magic; Having a wand with a certain damage range, and Intellegence.

ARROWS; Having a bow with a certain damage range, and Dexterity.

A critical hit will also inflict extra damage; usually about double the regular damage that would have been dealt from a single hit. Dexterity influences whether a critical hit is landed; more dexterity, more critical hits.

Nature damage

A hitmarker that is used for when an entity is hurt by effect damage.

Effect Damage[]

Certain weapons may have additional effect damage built in, which will harm any entity hit for the designated

Additionalie

A melee weapon with additional nature damage over 6 seconds.

amount of time. A Scorpion's poison is a form of Effect Damage; notified by a green health bar (for the player, and only in the HUD).

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