There are many magical properties in Hack/Mine. Each property has both a suffix and a prefix tied to it, though only one is selected when applying it to an item.
Magical items are the most common loot to drop in Hack/Mine, their names are displayed in green. The game picks one or two magical properties, then applies them to the given item, along with their corresponding name components. Magical properties may be bonuses to stats, resistances, damage, and even curses (displayed in red)
You can also enchant any bow in the normal manner to get an Infinity I enchantment, but be careful what bows you do this on, because if you dont get infinity on your highest damage bow, it may be a disappoinmemt.
Rare and Epic ItemsEdit
End-game epics are probably the strongest items that will drop, especially the dragon omni-gear. For information on omni-gear, scroll down and check the multi-stat enhancement part of the page.
|All Prefixes||All Suffixes|
Unique items are the rarest type of drop, their names having a golden hue, and are each customly created by the developers. Some Uniques feature their own texture (the "Brony Maker" being a prime example), and most have a hue unassociated with any elemental properties attached to it. Unique items are substantially better than any magical item of the same level. Some have especially odd properties, aiming to introduce an interesting mechanic for the user to experiment with. Uniques are usually only good really early in the game, as you get really good gear later on. Uniques become only collection items at the end-game with a few exceptions which are Blue Raspberry Ring Pop, Wirt's Other Leg, Bastion, Roflstompers, Little Bow Peep and The Alternative Minimum Axe.
All Unique Items
+24% Knockback Adds 1-2 Fire Damage Adds 1-2 Ice Damage
I'm afraid you're boned.
|Belt of Chasity||Pants||
|Yer gonna need it.|
|Roflstompers||Boots||+25% Walk/Run speed||ZOMG|
+50% damage +25% knockback
|"That's 50% more axe!"|
+5% Walk/Run speed
+40% Fire Resistance
You still aren't safe from the Roflcondas...
Adds 1-8 lightning damage
|Yes, I'm the kind of pony every pony should know...|
Adds 1-2 fire damage
Adds 1-2 ice damage
|The Rock's gonna take your monkey ass down to the corner of Know Your Role Boulevard and Jabroni Drive and check you into the Smackdown hotel!|
+75% Attack Speed
|Cause it's aerodynamic and all. Well, if you hold it the right way...|
|Pikahide||Chestplate||+5% Run/Walk speed||
It's more gruesome than you think it is.
-5% Run/Walk speed
|Spinny Hat||Head||+400% Defense||Wheeeee!!!|
|The Brony Maker||Axe||Adds 4-6 Holy Damage||Rusty and bent. There are some notches carved in the side.|
Adds 1-6 Lightning Damage
+25% Attack Speed
Add 4-6 Fire Damage
|Stone of Gordon||Ring||+5 Fortitude||What? The man was fortuitous.|
|The Debugonator||Mace||N/A||Uh, this item is the result of an error. Report this on the forums! Also, make sure you're not playing a world from a different version of Hack/Mine.|
Adds 4-7 Unholy Damage
|And you just assume that all these items are sanitized.|
|Blue Raspberry Ring Pop||Ring||
+40% Lightning Resist
|*Sigh*... they just aren't the same.|
|The Axe of Ridiculous Lore||Axe||
|There seems to be something inscribed on the hilt... 'In the beginning times, at the second gathering of the Ancients, a pact was formed for the passing of Nar'shul to the Dwarves. The mountain was quiet with a begrudging peace, save for the pitter-patter of a tiny imp, with the peculiar name, "Shmorgal." The ceremony began; the Dwarf-prince Marigol proceeded towards the throne of Ferolmir, king of the Elves, his eyes fixed upon the divine Axe. He knelt before the king, and boomed, "Ferolmir! Too long have we plotted against one another. The once holy land of Nar'shul now churns with the blood of our fathers... my father... no longer is it the sea of amber I remember from my youth. Like a virgin bride she stood before us, and like a young calf we slaughtered her. The time has come to put aside our differences, Ferolmir! Let your stubbornness wane to the thoughts of your children, and our children, dancing in the fields of gold, with their hands clutched tightly together, singing with their bright-eyed, prissy little smiles, and-" "ENOUGH!!!" cried the Lord of the Elves. "Marigol, it is with great shame that I hold this axe, once a symbol of our combined spirits, and now one of your father's grim fate. I present it to you now, son of Argoth, as a token of our people's kinship. It is rightfully yours-- rule your kingdom with the unbreakable will of Arg-" "YOINK!!" Shmorgle receded into the valley below, axe in hand. "UGHHHHHHH!!!!" roared the Dwarf prince, the crowd in an tumult. Marigol stormed into the mountains, but was never seen again... eons passed, and the Axe all but vanished from written history...'|
|Timeless Pendant||Amulet|| +4 Intelligence
|"A pendant that glows with a strange light."|
|Ing's Bauble||Amulet||+200% Extra Gold from Monsters||"'...and this way we'll have enough money to finance an entire LEGION of mercenaries! Don't ya get it, Urist?' 'Sure I do Ing! After all, when I'm not disemboweling my enemies, I spend time memorizing tax laws and the definitions of convoluted financial terms, just for the slim chance I could leverage them for my own personal gain! And at detriment to society as a whole!' The halfling paused (perhaps taking a moment to ignore Urist's criticism), then exhaled loudly. '...again, if we could just acquire one bank from the Elves, my brokerage firm can borrow from other Elvish banks at Eibor rates! That's two percent of a million shekels worth of bonds' interest straight into my pockets!' 'That sounds ethical.' 'Ssshhhh... you let me do the thinkin', and I'll let you do the talkin'. With your axe.' Ing caught a glimpse of incredulity through Urist's immense facial hair. '...trust me, you'll have your father's throne back in no time!'"|
|Wirt's Other Leg||
+20% Attack Speed
|Of course you saw this and immediately thought 'WEAPON!', you psychopath.|
|Little Bow Peep||Bow||
+15% Life Steal
|...has lost her sheep, and now she intends to kill them.|
|The Gospel of Wealth||Book||
+8 to Intelligence
+8 to Wisdom
|"Let's see here... Carnegie 3:16: 'No man can become rich without himself enriching others.' Hmm... Rockefeller 7:12: 'I WILL CRUSH THEM AAALLLLL WITH MY OOIIILLL!!!! MUAHAHAHAH, AAAAHAHAH...' It goes on like this for seven pages!'"|
|Rusty Coathanger||Sword||Adds 8-13 Unholy Damage||
|The Alternative Minimum Axe||Axe||
+10% life stolen per hit
+10% mana stolen per hit
|"Congress has allowed a credit to the Owner's Dexterity, the amount of which is the lesser of twice the Owner's Strength minus the Owner's prior Dexterity and the natural logarithm of two, excepting the case of Halflings and Nagas, who are considered protected groups under ICS 3.234.1 and thus ineligeble for the Dexterity credit. Refer to the table located at appendix V784 (located on the opposing side of this hatchet) for precalculated Dexterity rates. Additionally, possessors of both this hatchet and non-private real property are allowed a 33582.8% credit to health.\, provided they filed for no greater than fifteen dependents on their last annual tax return (in accordancy of the dependency rules laid out in ICS 2.43), none of which claimed themselves as being Endermen, incontinent, or being young professionals who are not owners of non-private real real estate dating before 1963.|
|+10% run/walk speed||
"Disclaimer: No Pikachus were eviscerated in the making of this mantle. And certainly not thousands of them.
+5% Life stolen per hit
+5% Mana stolen per hit
+75% attack speed
-80% run/walk speed
|"'There's to many of 'em, Urist!' 'How many archers, Ing?' 'None, but there's ten-thous--' 'Perfect don't wait up on me'"|
Some properties add a certain amount of points to all five stats, but are treated as a single property. For example at max tier, this would mean +8 to all, as compared to +12 in a single category. This results in the highest possible tier at legendary level defensive items often having +20 to three stats and +8 to the other two, as one of the four stats is one of these omni-buffs. At the end-game, your goal is to probably find these items with 2 +20 to Fortitude and Wisdom and the other +20 to your main damage stat, whether it be Intelligence or Dexterity. Of course, if you have resistances or a percentage increase for defense added onto these "legendary omni-gear", even better, but these should not have priority over stronger stats on items.
Note that the above mentioned spread for the +20 stats for the "legendary omni-gear" is just a general outline that works well for all builds. For more specific spreads, check out the separate pages set out for each class.
Put the prefixes and suffixes that you find on this page.