The magic-wielding Class in Hack/Mine. Specializes in spells and wands, starting with a Wand of Firebolt. Mages are powerful magic wielders. Cackling maniacally as they teleport and douse their enemies with fire and lightning is not unheard of. Press K for spell upgrades.
|Teleport up to 16 blocks! Unreliable past 8 blocks.|
|Firebolt||2||.5||Launch a ball of fire at your enemies!|
|Charged Bolt||1||.5||Launch several lighting charges. Charges created increase with Intelligence.|
|Lightning||20||2||Strike your enemies with the wrath of the heavens!|
Knock nearby opponents back a great distance.
|Block Leash||6||.05||Pull a block towards your general direction.|
|Breath of Fire||
20 per sec
|Mage Cannon||10||1||Perform a minor boost towards wherever you're facing! Charge to perform increasingly larger boosts at the cost of additional mana.|
There's only like ONE way of building mages. Stack Intelligence like there's no tomorrow, while putting a few points into Wisdom when you're running out of mana too quickly until you find a wand that regains mana.
For abilities, the obvious choice would be to spec into the flame breath ability. With a mana steal wand, you would be pretty much unstoppable and the fact flame breath has passive knockback really helps. However, you might have a bit of trouble with skeletons as you're required to run up to them first as the range of flame breath is too short. Before you get this ability, you should focus on charged bolts as it is your only aoe before you get flame breath.
Another option that might be interesting would be going a charged bolts build, because every point put into charged bolts adds an extra projectile. This could serve for more burst at close range and allow you to hit things from afar as well. Another thing is that, because charged bolts is available from level 2, you can get a lot more points into it, unlike flame breath which can only be unlocked at a higher level.
Lightning is an aoe ability and deals very good damage. However it is not a viable ability because it can hit yourself and it destroys items and exp.
You should have a point in mage cannon and a point in the prerequisite ability for flame breath if you are running flame breath.
Item List (Wands)Edit
Wand - 1-3 OR 3-5 Damage
Yew Wand - 4-7 OR 6-9 Damage
Bone Wand - 7-11 OR 9-13 Damage
Burnt Wand - 10-15 OR 12-17 Damage
Great Wand - 13-19 OR 15-21 Damage
Arch-Wand - 16-23 OR 18-25 Damage
(Holy Bolt, Ball Lightning, Fire Bolt, Cursed Bolt, Ice Bolt, and Noxious Fumes)
Note that all wands have a standard version and a slightly upgraded version, the latter having both minimum and maximum damage increased by 2.