The Necromancer is a magic-using class. Other than mages, Necromancers like to summon the undead and lazily sit back as they watch their opponent's brains get devoured. Most of their spells have been locked away in underground libraries for years, but Elves have recently discovered them and learnt from them, then selling them to the Halflings for a low price, who'd spread the necromancers' knowledge all over Minecraftia.
The necromancer has 5 spells. 3 of them summon things, 2 of them damage things.
Activating this spell will cause a 3x3x3 cobweb mass with a Spider spawner in the middle to appear at the player's crosshair. The cobwebs will last for 5 seconds and the spawner'll spawn 1-3 regular spiders in the time it's up. Good way to distract enemies in PVP, but if you're under attack by regular mobs, the spiders will only be a pain to you. The spell will always consume 25 mana and has a cooldown of 30 seconds.
Using this ability, little blood-like projectiles will appear in the direction of the cursor, leeching 3*int0.15 health and doing the same amount of damage per hit. If you've seen my "Cleric/Healer" page, you'll find this to be the opposite of "Healing Wind". This can rapid-fire and has a cooldown of 0.3 seconds, costing 0.5*int0.25 mana each projectile.
Summon : SkeletonEdit
This spell will conjure a skeleton wich'll fight for the player. The skeleton's level is determined by the player's intelligence (skeleton's level = 1*int0.5) and its health will slowly decrease until it has 0 hp left, wich'll happen (if not damaged by any other sources) after a minute. This spell has a cooldown of 135 seconds (2 1/4 minutes) and will always consume 50% of the playere's max mana.
Summon : ZombieEdit
Upon casting this, a Zombie will appear at your crosshair. This zombie will defend the player with its life. The zombies level is determined by the player's intelligence (zombie's level = 1*int0.5) and its health will slowly decrease until it has 0 hp left, wich'll happen (if not damaged by any other souces) after a minute. This spell has a cooldown of 105 seconds and will always consume 40% of the player's max mana.
This spell behaves just like the Mage's Fireball, exept that it does Cursed damage instead of Fire damage. The projectile will appear as an Cursed Bolt