Making a new world is REQUIRED for this!!! No amount of NBT editing will save you D: LOL Calm down. However, future world compatibility is greatly improved."
Added vendors! Talk to your local librarian, blacksmith, priest, or butcher! Also, increased village frequency.
New textures for rings, amulets, dungeons, and the Naga! There are now over 160 additional blocks with Hack/Mine (that totally means Hack/Mine is better) Extra special thanks to SMP for his amazing texture-work!
Fixed Creative! Also, the new dungeon blocks are available in the Creative menu!
Overhauled dungeon system! Will allow for new dungeon types, and eventually the creation of dungeon types by users! Already added a new type, and will add more throughout 0.6
Added "hidden" doors in dungeons! Keep your eyes peeled...
Added tons o' server functionality! Additions include smart name matching (both case and 1337 insensitive), setting of block protection, pvp settings, and mob/animal spawning, all on a chunk-by-chunk basis, and lots more! Also, many of the server.properties and all of the new areaCache.properties may be changed and made effective in-game by Ops! See the Wiki for more details.
Vastly improved server stability, by improving area caching! Less server lag and crashing (caused by excessive file I/O from "area thrashing"), more hacky slashy. Also, fixed the occasional super-fast-flickering of "Proxy" areas and its associated bugs in SMP.
Added an "areaCache.properties" to server, for those who want to fine-tune or experiment with the numbers. For larger servers, this will likely improve your performance and stability. (Be careful, though-- see the Wiki before attempting. Post your findings on the Wiki along with your system specs and player count!)
Increased block limit to 4096!
One jillion bug fixes. The "gzip," "broken pipe," and "Mob spawn read incorrectly" are gone forever...
Lots o' other little things
Expect significant improvements to dungeons and additional server support throughout 0.6, along with the addition of boss mobs :D
More bug fixes + new things, As always make a new world!
Fixed item rendering in technic!
Fixed MANY bugs and issues, like block reach, item duping on chests breaking and more.
Gave the Warrior "Whirlwind".
Added more uniques!
Temporarily removed super towers in all their bugginess.
Higher level bows no longer render incorrectly on other players.
Fourthed the RAM consumed by new grass colors/"Custom Colors" in Optifine.
Made dimensions in SMP "better", so they don't crash you as horribly but I'll need more time to make them function correctly (I'am taking finals this week!), so for now just avoid them if you're on a server.
Super-nerfed "spectral" stat bonuses (ones that give bonuses to all stats)
April 23, 2012
Extreme Polish and Bug-Relief Patch!As always, remember to make a new world when running a new Hack/Mine version!
Added a patch note screen!
Added Races!!! Explorer Minecraftia as a stoutly Dwarf, a snooty Elf, a tricksy Halfing, or a regular Steve!
Significantly increased experience required to level (basically quadrupled the number of same level mobs slain to hit level 30, the planned level cap).
Increased mob damage by 50%, cause the game was TOO EASY! Mob frequency has also been reduced.
Decreased stat points per level from 6 to 5 (forgot to do this with the removal of Agility)
Increased dungeon loot a good bit, and decreased tower loot slightly.
Added Super Towers! Towers will occasionally be much taller and difficult than normal, but with even greater loot at the top...
Significantly reduced mana consumption of the Wand.
Added tooltips to Spells and Stats!
Added new bows and wands for all levels!
Added a "Reroll Character" option to the In-Game Menu!
Fixed biome grass colors not appearing in Optifine!
Fixed having to restart when changing resolutions with Optifine. (Note: confirmed there will still sometimes be rendering glitchiness if you don't restart your client.)
Until the Technic crew fixes the missing/buggy text, you can drag the en_US.lang file that comes with the non-Technic H/M download into the lang folder of "techniclauncher/hackslashmine/bin/modpack..jar". Problem solved!
Rangers have been given "Torch Shot" for even more funsies
Dungeon blocks have been defruitified!
Made mob spawners unexpodable. Nice try, Ranger :)
Changed Endermen so they don't auto-evade all projectiles
Derfed damage from lightning summoning spells!
Added more Unique items!
Animal health has been NERFED
Fixed adjacent towers having similar colors
Addressed weird tooltip proportions in Optifine (is not fixed in TechnicLauncher version of the game)
Slimes now display their namebar appropriately in SMP
Baby slimes now inherit their level from the mama slime
Sixed an SMP crash involving casting spells on targets
Fixed an SMP kick due to Mages Blinkin' too fast
Fixed items reverting to non-magical states when the chest containing them is explodinated
Fixed entities "ghosting" on death (well, to the extent H/M made it worse)
Increased the visibility of the Live Combat Display
Fixed a crash involving buggy unique items rendering in a gui
April, ?? 2012
Ranger Nerf Patch!
The Warrior has a new spell: Charge! Rush at your foes, dealing AoE damage on impact with an enemy.
The Ranger may now only climb "natural" blocks. Iow, nothing man-made.
Added new dungeon blocks! Wall blocks are indestructible, whereas filler blocks and stairs are easily mined. These are considered "man-made" There are many more blocks to come, and the existing blocks are definitely subject to change.
The Scorpion has finally been textured! Hurray!
Fall damage has been increased.
The wand's mana consumption has been reduced.
Players no longer spawn underground in SMP, hehe.
The SMP "string length" crash has been addressed, but I'm uncertain if it's been fixed or improved upon (I don't have hours to test it!) Let me know if it's gone/if it's better/if you want to strangle me because it STILL isn't fixed!
Area system for SMP has been improved a bit.
Fixed a lot of hotkey issue, particularly with spell casting (all spells may now be cast from the hotbar!) It should be working flawlessly now.
The Ranger's bow spells now appropriately trigger a cooldown on the release of the bow, not the inital draw.
April 12, 2012
Added a class selection dialogue! The Warrior, Mage, and Ranger are now all playable classes. For some reason this makes me want to add more...
Gave rangers the ability to climb! It's totally imba right now, but it will be limited to non-manmade blocks, once I've created/obtained some new blocks for use in dungeons.
Added Blink and Lightning for the Mage, and gave the Ranger Tri-shot, Explosive Shot, and Lightning Shot.
I'll be giving the Warrior more toys in the next patch. Note that every spell is subject to being changed or entirely removed( especially the Ranger's) and will eventually be unlockable, instead of you just starting out with them. Also, I need to get/make some more spell icons, as well as purdy/neaten up the spells a good bit. So for now, just have fun and tell me how it goes!
Added the Orc Archer! Props to my roommate for the texture-work, hehe!
Added a whole RAINBOW of slimes, which appear in small numbers throughout the entire world! Each has a particular element that it both deals in damage and entirely resists. Also, there's a camouflage slime and an actual rainbow slime that cycles through all the colors, changing its element appropriately. For now, black slimes have a random element, but will later resist physical.
Added a dynamic atmosphere system-- many Areas now change the sky, fog, cloud and overall screen color, along with day and night lighting and brightness, for your enhanced viewing pleasure. Still need to add a lot of features to Areas, but this was a large step in the right direction.
Added a new Controls screen! Key bindings may now be configured with modifiers (shift, ctrl, or alt).
Adding resistance to magical properties! Fire resist already added, will be adding more in the next patch.
Fixed a few horrible game-crashing bugs in SMP, though there are probably still others. For now, run your client from command prompt, then copy-paste any game-crashing errors to this thread!
Lava and fall damage now deal damage on a percent basis.
Mobs weren't dealing damage correctly! This has been corrected, and your game will now probably be much more difficult
Decreated the travel time required to find higher level areas.