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Ranger

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2012-04-18 22.05.03
TripleShot in action
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Ranger Ability Climb(00:13)
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Ranger using climb ability (passive) to escape enemies
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Contents

DescriptionEdit

The Ranger (Being either female or male, will be referred to as The Ranger, with a capital 'R' for the rest of this page) is a ranged themed class. (Like the Mage.) Rangers start with a bow, 64 arrows, and some tools. The Ranger's powers mostly revolve around the arrows he/she fires; The Ranger can fire three arrows at once, launch an explosive arrow, launch an arrow that spawns a lightning bolt on impact, and fire an arrow that leaves a torch at impact, in addition to being able to climb "natural" blocks and jump large distances with Leap. Leap is subject to being replaced with "'arrow ziplinin' tomfoolery."

Rangers are the most manueverable class, able to climb natural blocks, leap amongst the treetops, and barrage their opponents with magical arrows.

Ranger Skill - Trishot(00:08)
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Ranger using Trishot
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Rnager Skill - Lightning Shot(00:13)
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Ranger using lightning shot
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Ranger Skill - Exploding Shot(00:12)
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Ranger using exploding shot
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StrategiesEdit

When you are exploring the above world in search of dungeons and adventures, take this point of advice: A Ranger should never touch the ground. Using the climbing skill and the leap ability, you should stick to trees, mountains, or anything else so long as you can fight monsters without getting touched. Although in non-forest terain the Ranger can move about and be equally, if not more effective.

Massivedura
Rangers do not need to get new bows very often; for a good bow will have an incredible amount of Durability.
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The low level bows don't do much damage, so you want to be out of range of anything that poses a substantial threat. Rangers aren't well-suited for dungeon areas that are packed densely with creatures, so you should always have a sword on hand. Or, even better, a Warrior Friend.

Although the bows can do little damage, when you have higher dexterity (and it does more damage) you will also have plenty of armor which helps your resistance to mob damage. With high dexterity, a short bow charge is the most effective, as it does the same amount of damage. Using a short bow charge while above a mob will have the arrow hit them, deal full damage, and allow you to spam your shots. If you are going for the Pure Dexterity build, it is reccomended that you order your Skill Points to go for, yes first, Dexterity, and then strength. (Not really pure then, is it?) NEVER, by all means, NEVER spend them on Intelligence. Using spells isn't required for this build and it is recommended to complete towers quickly by using the 'Leap' ability. While in underground dungeons, carrying around dirt, sand, gravel, stone, or leaves is very useful and allows you quick access to flee a dangerous situation by climbing out of range.

Using PetsEdit

As this mod completely defeats the need for food, a Ranger can use this to his advantage. By collecting lots of rotten flesh and uncooked porkchops from slain mobs, along with the LARGE amount of bones Orc Archers will provide, this makes a very viable tactic to obtain a wolf (As early as possible to level it up (uncomfirmed)) As you cannot eat the meats yourself, you can keep the meat to heal your newly loved Wolfie! And if you tame two, you can also have a little runt to tag along with you in your adventures in Minecraftia! Wolves, however, do not seem to be able to do much. So they're just pets really.

Skill DistributionEdit

The ranger best benefits from high levels of Dexterity and Strength. Currently, Dexterity is better as it adds ranged damage as well as critical strike chance and defense! This is very overpowered and hopefully the use of Accuracy for ranged damaged and Critical strike chance should even this out. As stated earlier, no points should be currently put into Intelligence. Ever. Strength is good for switching to your sword to clear out slimes and large groups of enemies at close range. Fortitude is not really required as you will currently gain a LOT of defence though dexterity, put points into this at your own discretion.

Put points into Wisdom depending on your play style. If you find you run out of mana (or OOM) then obviously a few points in Wisdom won't hurt.

Although you may at times need to kill mobs in close range, for a pure dexterity build, straight dexterity is recommended. Other stats will come along with gear, and a short bow charge is just as effective as a long one. This tactic is for those who strictly want to deal damage, don't mind the high stress enviroment of close range shooting, and can live with the fact that they may shoot or even kill themselves on occassion.

Order of allocating points (Rough guide):Edit

  1. Dexterity
  2. Strength
  3. Fortitude Or Wisdom

Never: Intellect

For a pure dexterity build you only need to put all your points in to dexterity, carry a bow with high damage (and dexterity if it has it), and get gear with stats in the order of Dex > Fort > Wis > Int > Strength (Agility may be implemented later, but as of right now has no affect.)

Ranger Pros and ConsEdit

ProsEdit

  1. Awesome at keeping away from enemies through climbing and leaping away
  2. Able to take out many enemies at once with an explosive arrow
  3. Pulling off amazing feats with the leap skill WILL leave a smile on your face
  4. The world is your climbing frame
  5. You seem to never run out of arrows.
  6. Low upkeep, High dex=high defence!
  7. No competitions for gear, in the 3 classes, the ranger should have ALL of the bows, whereas swords can be shared
  8. Can use ANY gear, no limitations are in place yet in the mod.
  9. Danger close is fun! (Shooting explosive arrows at your feet, it causes you no damage but clears close enemies)
  10. Easy water travel, just keep leaping out and you will move soooo much faster.
  11. Pets are AWESOME. (Coming soon)
  12. Able to outspeed many enemies' attacks.
  13. You get that sense of 'skill' when you are jumping from tree-to-tree shooting anything you see, and never missing.

ConsEdit

  1. Dependencies on the bow, if you don't like bows don't take the class. (Arrows are arrows, they don't fly straight)
  2. Best paired with the warrior, hard to do solo in dungeons where you get swarmed. (You can flank and danger close)
  3. Easy to leap into lava in the jumping puzzles
  4. Slow fire rate on bows.
  5. Inaccurate at long range. (Unless super-skilled.)
  6. Depending on the bow, certain enemies will resist arrows shot.


Besides the jump ability, the other ranger abilities are basically useless in medium and high level zones. The triple shot is very inaccurate. For a mob to be close enough to guarantee a hit, it has to be right in your face and will likely block the other 2 arrows because it becomes immune to damage for a short moment of time after the first arrow hits. This has a chance at causing your own arrows to bounce back into you and do damage. The lightning arrow and explosive arrow are powerful at low levels, but their damage is not increased by stats on your gear. You would have to invest heavily in intellect to get any improvement out of them. This leaves rangers without any area of effect damage at higher levels when enemies have hundreds of health, which is made worse by the fact that bows are the slowest weapons and do not benefit from increased attack speed and are useless at long range. (Makes sense huh?)

Types of WeaponsEdit

  • Shortbow
  • Longbow
  • Razorbow
  • Cedarbow
  • Great Bow
  • War Bow
  • Double Bow
  • Blade Bow
  • Rune Bow
  • Gothic Bow
  • Grandbow
  • Dragonbow
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