Perhaps the most prominent question that I have read on various pages is 'When is duelwielding going to be instigated?' (Or similar words, many not knowing what 'instigated' means) There are many possibilities with duel wielding but there are of course negatives to any descision. Two weapons allows space for whole new play styles, hich damage ranger classes using two daggers instead of a bow (this wouoldn't work until rangers get some other melee spells for close range which I think they should) or the tank with a large, defensive shield and a sword. There would have to be limits on the weapons duelwieldable e.g. duel wielding wands (shudder)but it would also leave space for two handed weapons e.g. staves (which enable spell casting in mag…
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Ok, so the ranger... the powerful, mysterious warrior, famed for their skills with a bow yes? Well in this mod no. These underpowered and frankly useless 'warriors' couldn't shoot a barn door and this is actually true because despite their usual bowmanship this class can't even shoot strait. The arrows fly off in random directions. Isn't this really defeating the point of a powerful ranged assasin? Now admittedly to program bows to only shoot strait for rangers may be difficult but the mysterious warriors are more like drunken guards compared to mages.
Mages can spam a wand attack for ages and deal twice the damage per second, shoot in a strait line and it's instant! For a ranger to deal any damage more than 2 blocks away he has to charge h…
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