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Wielding Double

The possibilities of two weapons.

Perhaps the most prominent question that I have read on various pages is 'When is duelwielding going to be instigated?' (Or similar words, many not knowing what 'instigated' means) There are many possibilities with duel wielding but there are of course negatives to any descision. Two weapons allows space for whole new play styles, hich damage ranger classes using two daggers instead of a bow (this wouoldn't work until rangers get some other melee spells for close range which I think they should) or the tank with a large, defensive shield and a sword. There would have to be limits on the weapons duelwieldable e.g. duel wielding wands (shudder)but it would also leave space for two handed weapons e.g. staves (which enable spell casting in mages which I believe should require a wand or staff as rangers require a bow). Duel wielding a wand and a sword however would enable mages to deal close range damage as well as range damage easily provided two buttons were used for attacking e.g. left mouse button for standard left hand attack (wand) and right mouse button for right hand attack (sword). There do, I think, need to be more weapons like throwing daggers or just daggers themselves, perhaps a subclass of rangers capeable of knife throwing instead of shooting with daggers stackable. They could have a draw but it would be faster than the bow and have lower range but better accuracy.

The negative reproccusions

Two buttons does require more skill but no more than the average player commands. There will be those who can spam the attacks but then they level faster, kill more and get bored once they get to level thirty. Less fun for them, more for us. Some weapons need to be class specific e.g. the large shield (small buckler useable by all classes) only being used by the warriors and the throwing knives only being for rangers and the staves only being for mages. There would need to be a way of getting rid of the un-useable loot so a vendor from which healing potions can be bought or repairs made (on the subject of repaire could you right click with a stack of dirt and a weapon/armour and it do all capeable repairs).

New weapons

Item Description Class Speed
Large Shield

Significant defence bonus/shield slam (warrior spell)/ higher level of char, higher defence/stat bonuses/dext and strength affected

One hand (left)

Works with any right hand weapon

Warrior only

n/a Slow slam block bar

Mostly block but high chance of full block

Small Shield Medium defence bonus/shield slam (warrior spell) possibly ranger/higher level of char, higher defence/stat bonuses/dext and strength affected

One hand (left)

Works with any right hand weapon

Warrior/Ranger

n/a Slow slam block bar

Partially block but medium chance of full block

Buckler Minor defence bonus/shield slam (warrior spell) ranger (slam/throw?) mage too (no spells)/ higher level of char, higher defence/stat bonuses/dext and strength affected

One hand (left)

Works with any right hand weapon

All classes

n/a Slow slam block bar

Little block but chance of full block

Spear

Works with warrior spells (warrior spells only with sword/mace/spear/pole-axe/daggers/Long sword)/long reach/low damage/chance to hit surrounding mobs if warrior/stat bonuses/strength affected

One hand (right)

Works with shield

All classes Slow
Pole-axe

Works with warrior spells/long reach/high damage/lowers defence/chance to hit surrounding mobs with warrior/bonus with whirlwind/stat bonuses/strength affected

Two hand

Warrior/Ranger Very Slow
Staff

Works with mage spells/medium damage/works like wand for fire ball or shadow etc./low melee (1-3/5-9)/bonus if uses lightning spell/stat bonuses/int and dext and strength affected

Two hand

Mage

Very Slow attack rate

Very slow fire rate. More damage than wands which need to be slowed and un-duel-wieldable

Daggers

Works with warrior spells and ranger dagger spells (yet to be implementes e.g. slash or bleed or stab at melee because none so far)/low damage/chance to increase attack speed for a short time/bonus with whirlwind and ranger dagger spells/dext and strength affected

One hand (left or right)

Works with shield

All classes Very Fast
Throwing knives

Works like bow and ranger spells work with it/short draw back but better accuracy with lower range than bow/low melee/chance to throw both sets at once if duel wielding/stackable/dext affected/throwing knives have a sheath which you eqiup which then allows you to fire throwing knives and has stat bonuses/

One hand (left or right)

Works with shield

Ranger only

Fast range/medium melee

Long sword

Works with warrior spells/medium reach/high damage/bonus with whirlwind/chance to hit surrounding mobs/stat bonuses/strength affected

Two hand

Warrior only Slow
Javelin

Works with ranger spells/medium range/ultra high damage/long draw/requires walking or running/one hand/not stack/if another in inventory then goes to hand when one is thrown/low melee/strenth affected/dext affected

One hand (right)

Works with shield

Ranger/warrior Very slow range/ medium melee
Shuriken

Works like bow and ranger spells work with it/short draw back but better accuracy with lower range than bow/low melee/chance to throw both sets at once/if more in inventory then they are pulled out after first thrown/stackable/dext affected

One hand (left or right)

Works with shield

Ranger

Fast range/medium melee

Full Block knocks back foes and no damage dealt. On percentage whilst facing foe.

All craftable even if in multiple parts with wood/stone/iron/gold/diamond but not all are available in wood and stone e.g. shuriken has to be metal.

Shields like battlegear mod

Extra spells yet to be thought of but i have ideas-throwing knives and shurikens are the same things like through blade which hits a mob in front of you and ones behind it as well before returning to you

Abilities can be bound to different keys which is useful but the spell in slot one could be bound to shift right click.

Timing

I think that two buttons for each hand is the best idea. Shield slam could be the left hand button. As I said skill is no problem for many users.There could be a tire bar so that after a certain amount of swings (heavier weapons having less continuous swing than fast weapons) the player could not attack (shield bar is separate [above?]) Items are less important because torches don't help but a pick whilst holding a sword would be very useful.



I hope this was helpful but knowing me I just waffled

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